May 5

I wanted to make something a bit more “edgy”. At least in the sense of style. The girl is something I had in mind for a while. She’s a bit punk with some goth undertones. The bat she holds is carved with runes that hold some kind of power.

The beast coming in the window is a large (and expensive) model that rendered great. I really like the scene and can only imagine what the rest of this situation would look like if animated.

It took me a couple days and a whole weekend to put it all together. The girl and the room taking the longest. The girls shirt, skirt and jacket were all re-textured. The room had a good amount of re-texturing too like the bed sheet and the added posters. The lights took a good two days to work on. Each test render taking 30mins plus.

In the end I think it came out pretty nice.

There is no postwork here (editing) this is a straight render from Poser (minus cropping and logo).



Full Size Version

~gp~


Apr 12

I was inspired by the recent Secret World CG intro and had wanted to see how realistic I could get with Poser.

It took about 4 days to put together. The hardest part was the lighting, but that seems to be a constant issue with me. Even still I think it came out rather cool.

There is no postwork here (editing) this is a straight render from Poser (minus cropping and logo). If I ever do get the chance to make an online comic with this program I hope this shows the kind of quality that could be achieved.



Full Size Version

~gp~


Feb 21

Here is an image I worked on over the last 5 days done in Poser. This is a straight render with no postwork. I just wanted to test out an idea of how a group of teen witches would look. I also played around with Depth of Field. There are 8 lights in the scene and it took about 3 hours to render.

I think it turned out pretty good. I know I worked on it for a long time. You’ll notice the girl on the left is the same as the one from the top of this site (in different clothes). She’s becoming a favorite of mine as far as Poser characters go.



Full Size Version

~gp~


Jul 14

Blood Elf

I’ve spent the last several weeks playing with 3D and here is one of the results. I get so absorbed in 3D that I don’t realize the time passing. I suppose that’s a good thing.

This is an image of a Blood Elf character I play in WoW. It was just for fun. I think it’s pretty decent, but the hair is a little, meh. Hair is really hard to do in 3D. I tried several ideas, but this was the easiest to deal with. Texturing hair it is a whole battle in itself.

This was modeled in Lightwave and textured/rendered in Softimage XSI. I really love the Mental Ray renderer, especially with SSS.

I added this image to the gallery page.

I have also been working on the character I posted last year. She has clothes now! ;P

~gp~


May 12

I spent the last several weeks working in 3D. It’s almost scary how absorbed I can get in a 3D program. Time seems to fly like nothing else, but I do have something to show for it.

As you can see in the image above I’ve been working on a character. She was modeled in Lightwave and edited and rendered in Modo. I’m far from done with it, but I’m actually fairly please with the results so far.

I’m not sure “exactly” what I will do with her just yet. I would love to do some kind of animation. Something I’ve wanted to do for over 10 years now. I’ve been toying around with story ideas, but nothing concrete yet. Once I’m somewhat settled on the model I hope to sit down and rough out some story ideas and character sketches.

Like I stated a few posts back I’ve been playing around with various 3D applications. Lightwave has been my staple 3D program for most of my 3D life. I spent thousands to eventually learn Maya. I even toyed around with the open source 3D program Blender. Most of them have not stayed up to date with the times, are just to darn expensive or I just can’t wrap my head around how they think. So why am I talking about all this? Have I finally found a 3D program to settle on? Yes and no. I decided to give Modo a real good try. I’ve been playing with the evaluation version and I have to stay I really love this program. It’s clean, modern and very powerful. As you can see from the renders of my character they look beautiful. They have both SSS and GI and render in a minute or less. Only problem is Modo can’t do character animation. It is coming, though. Maybe next year. I’m at a crossroad here. Should I just get Modo, build up all my assets for an animation then hope and wait for them to add character animation? Or bite the bullet and get another application instead? I can’t afford two applications. Modo and something for animation.

Anyway, these are thoughts that are currently going through my head these days.

To give a little update on my last few posts. Not long after I posted about my little MMO addiction did I stop playing them almost completely. As you can see my obsession with 3D is stronger. I’ve since cancelled most of them and have only kept a couple. The only game I’ve actually been playing is Test Drive Unlimited. It’s an open world racing game and great to just jump in and drive around. Also a great way to get ideas while I cruise around the Hawaii coast.

I did buy Anime Studio Pro and it seems like a really powerful program for 2D animation. Though, after I got all re-obsessed with 3D I kinda have forgotten about it. I do think it’s a great program for my arsenal. I certainly could use it for some unique animations like logos etc.

Besides all that I am also working on two other projects. I won’t go into details just yet. One is a product I hope to sell that I think many of my fellow Manga artist will like. The other is a site, which also has something to do with Manga. So I haven’t forgotten about my Manga endeavors either.

Till next time.

~gp~